Plenty of aspects stay the same of course car model detail is matched, and the track dimensions are the same. We spoke to the developer at Paris Games Week last year, and the team openly pointed out some sacrifices they had to make to achieve a VR version of DriveClub. Clearly, it's the likes of Robinson, Battlezone, Batman and Rigs that should be the focus of specific Pro VR testing.īut if our comparisons of base PS4 vs Pro turned up little of interest, stacking up those captures against the original game is a fascinating exercise.
It may well be running in Pro mode for more stable performance, but the fact is that DriveClub VR is extremely stable to begin with on base hardware. We ran captures side-by-side and noted identical detail, resolution and draw distance. DriveClub VR doesn't appear to have any specific Pro optimisations. We've been looking at how PlayStation 4 Pro enhances the VR experience recently for an upcoming feature, but we wanted to break out DriveClub specifically for two reasons: first of all, to highlight the processes required in adapting one of the best-looking AAA PS4 titles to virtual reality. Clearly, visual compromises are made, but the final result still impresses: the sensation of being in the cockpit is immense, and finally, we actually get to see the racer running at the 60fps we always hoped for - 120fps if you factor in Sony's temporal upscaling. DriveClub VR is the best racer available for owners of Sony's HMD, and stands proud against many of its competitors running on much more powerful hardware. Driveclub won't reach the vaunted 1080p, 60fps numbers that many games are striving for instead, it will run in 1080p at 30fps, a concession Rustchynsky says allows for the game to be home to some of the "most detailed cars" and "biggest tracks" ever seen in a racing game.It's one of PlayStation VR's most impressive titles. Following this latest delay, it won't be available until October 7 as Evolution strives to improve the social elements of the game, which Rustchynsky told GameSpot the developer had found itself unhappy with. The game was originally scheduled for release last year before being pushed back until early 2014. GameSpot has contacted Sony to find out if this is still the case.ĭriveclub was hit by yet another delay earlier this week. Later in the year, Evolution described it as "the full game minus a few cars/tracks" and announced plans to provide a discount to those upgrading from the Plus Edition to a digital copy of the full game. The Plus Edition was first revealed at last year's E3. His comment went on to confirm precisely what will be included in the Plus Edition: "The difference is that you only have 10 cars and you can only race in one country (which gives you access to 5 tracks with 11 distinct variants)."
"It's hardly a demo because you get access to all of the game's features online and offline." He recently said something similar to GameSpot, telling us it's " feature-complete." "The PlayStation Plus Edition hasn't changed," he replied. In response, game director Paul Rustchynsky denied that this is the case.
Sounds like there's a massive reduction in scope on the Plus version to try and push that retail copy." Over on the PlayStation Blog, a user comment spotted by CVG expresses the perception that the free version has begun to sound like a less feature-packed edition of the game than we were originally led to believe it would be, "almost as if it's a demo or something. Even with the delays Evolution Studios' new racing game has seen, the developer claims this free version has not been scaled down, revealing its contents in the process. When it's released in October, a free version of Driveclub will be available for download by PlayStation Plus members. By clicking 'enter', you agree to GameSpot's